I just wanted to take a shot at adding some things to this... I'll play with this code shortly and repost it but, it would seem that as a user progresses in level, recall should be harder and less desirable to use.... first i intend to add a statement that if they are already at recall it tells them they're already there.. then i'll add in a check for level and go on a percentage base from there... see ya soon with this > ACMD(do_recall) > { > extern int r_mortal_start_room; // check name of variable; might be off > if (ch->in_room != r_mortal_start_room) { > act("$n disappears in a puff of smoke.", FALSE, ch, 0, 0, TO_ROOM); > char_from_room(ch); > char_to_room(ch, r_mortal_start_room); > act("$n appears in a puff of smoke.", FALSE, ch, 0, 0, TO_ROOM); > look_at_room(ch, 1); // check function call; may be off > } > } -- #!/bin/sh whois yea.com|grep YEA2|awk '{print $1}' whois aree.com|grep DOM|awk '{print $1}' whois aree.com|grep DOM|awk '{print $1}'|cut -c1 whois tm920|grep TM920|awk '{print $4}'|cut -d@ -f1 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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