[SNIP SNIP SNIP] There have been lots of good suggestions for balancing the economy, so that players don't have millions of coins, and 4 Thunderbolts. Here's my suggesting, which I think goes a good way towards making more interesting mobs. Since most players attack mobs for their gold and equipment, it makes sense to have the mobs attack players for THEIR gold and equipment. Especially the higher, more powerful players. I mean, how many times have we seen people sleeping right next to the fountain? Why doesn't a sly thief just come up and steal the pants off these dozing adventurers? Or maybe a band of marauders can all attack him at once. Grouped mobs? Yea, grouped mobs! Give 'em a fighting chance! Equipment and gold need to be distributed throughout the WHOLE mud, not just the PC's, but the NPC's too. I think this would make for a more realistic mud, and might help prevent players from obtaining too much wealth or equipment. Whitey PS: Some muds have banks. Don't these banks ever get robbed? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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