Re: Moving zones

From: David Klasinc (bigwhale@CAPYBARA.SK-PTTSC.LJ.EDUS.SI)
Date: 09/18/97


On Thu, 18 Sep 1997, Corey W. Nash wrote:

> I'm going to start toying around with making "movable zones."  Here's what
> I mean:  the zone itself would be static, retaining its structure, but its
> exit and entry points to and from the rest of the world would change over
> time.  My idea was to have a "floating island" of sorts that would move
> along the coast of a continent.
>
> Just interested in your ideas and comments.

it's been done... :) You should check archives of the list... :) Few
months ago we were discussing this...

Basically.... There should be movable object or mob in the zone which
would catch the players commands and react on them... if player would try
to enter door or something, he/she wuld just be teleported to the actuall
zone.. :)

David!


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/08/00 PST