On Thu, 18 Sep 1997, Chris Dodd wrote: > > I was wondering what purposes clans served on all of your muds. Do you give > members some sort of tangible benefit, like a Clan mana pool(beats me, just > something I tossed out as an example), or is it more abstract? > > What I mean is are you using clans for more name recognition and giving > players a sense of belonging and perhaps purpose? > Clans on my MUD are a role-playing aspect. As you said, it gives the characters (and players) a sense of belonging and something to work for. One of the requirements of getting into a clan is accomplishing a quest that the leader of the clan decides upon. Yes, the leader could just let any Schmo into the clan, but that is 'Frowned Upon'. Another benifit is safety... If you are a PThief or Murderer, then you are not safe anywhere on the MUD. People can attack you anywhere, even in PEACEFUL rooms. If you are a member of a Clan, you can get into your clan-hall, and no-one (other than fellow clan members) can enter (unless they have a key). This means that you have a place that is (mostly) safe to rest and relax. John Evans May the source be with you. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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