how about just adding classes and races to mobs and having mobact.c and fight.c
act off of them as well? I am definetly going to create the 4 basic classes and
have a function for each of them. also, a suggestion for the next version. in
mobact.c: have all of the if(MOB_FLAGGED(ch,MOB_BLAH)) call a function. it
really helps to clean up that code.
--Angus
______________________________ Reply Separator _________________________________
Has anyone ever considered changing some of the spec_procs to being
simple MOB_FLAGS? For example, changing the spec_thief to being a
MOB_THIEF flag, so that mobs can have easier, and more settable
characteristics? I am wondering what other features people suggest to
make mobs seems more 'realistic' besides custom spec_procs. Something
more 'generic' that can be applied to more than one mob.
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