how about just adding classes and races to mobs and having mobact.c and fight.c act off of them as well? I am definetly going to create the 4 basic classes and have a function for each of them. also, a suggestion for the next version. in mobact.c: have all of the if(MOB_FLAGGED(ch,MOB_BLAH)) call a function. it really helps to clean up that code. --Angus ______________________________ Reply Separator _________________________________ Has anyone ever considered changing some of the spec_procs to being simple MOB_FLAGS? For example, changing the spec_thief to being a MOB_THIEF flag, so that mobs can have easier, and more settable characteristics? I am wondering what other features people suggest to make mobs seems more 'realistic' besides custom spec_procs. Something more 'generic' that can be applied to more than one mob. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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