> > Small bug of mine, look around line 109 of oedit.c for the problem. > Well I feel pretty stupid about that.I was pulling my hair out looking through where it's coppied to *swap and then to the protptype. > The a-desc code appears correct, since you don't have one, it is undefined. > (But of course that could cause problems with staves/wands...does undefined > show up when you use it?) well sometimes *ZOT!* shows up there. I have absolutely no clue where that comes form. I coudln't grep for it. sometimes it's Nothing amd sometimes its undeifned. When you first create the object it's <not set> and if you don't modify it, it changes to undefined the next time you edit the obj. > > > The action description is 'undefined' due to (broken) patches (not mine) > that do not check for 'str && *str' before trying to do something with it. > If that causes wands/staves/potions to show 'undefined' when used I'll fix > that one. Well one of my builders wrote me and told me that the L-Desc and wands didn't work. I just tested her object and it worked. TO the caster it sent "Nothing seems to happen butit did effect the players in the room. I don't know if she actually was having a problem or not. She also had a wand that cast heal set to a lvl 1 spell. I'm pretty sure I'm ok now. Thanks for the help. I'll look a little harder next time <g> -Rich +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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