>> > Realistic muds aren't stupid, IMO. I don't MIND having them, but >there's a FINE LINE between Fake Realism and EXTREME Realism. >Not to be mean or anything, but if someone wants to spend a large >amount of their time making their mud EVEN MORE realistic to the point >where you no longer have an inventory, more power to the moron. > Realism, i believe, should be in the Areas that the builders make. >I mean, WHERE ELSE but in a Mud could you kill someone and go back and do >it again, and have people cheer you on. (Mud-wise, not RL please) > Anyway, that's my $((1 << 1)/100) worth. > >Akuma the Raging Coder A DikuMud is a game, not a simulation. Some people just don't seem to understand that. Lean too far toward the 'realism' side of the equation, and it's less of a game. (ie. less fun) -jac +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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