There is probably a similar thing in linux, and all those other operating systems you people use. If your using Windows though with the MSVC++ compiler there is a 64bit integer variable..., __int64. It might be a good addition to Circle BPL12 to have the Win version use them instead. Fer you windows people..., a few data types you might not be aware of... __int8 I think the 8 bit int exists..., same as a byte, or char __int16 On linux, should be the same as an int, a short int on windows __int32 A long int in linux, an int in windows __int64 Like above, a 64bit int All these data types are classes Microsoft specific in the help files, so you need their compiler to use them. Remember that changing all your bitvectors to __int64's will corrupt the playerfile, rentfiles, and any other binary files. ------------------------------------------------------ Rob Baumstark: shirak@connect.ab.ca cst0656@nait.ab.ca Forsaken Realms: telnet://drewl.v-wave.com:4000 ------------------------------------------------------ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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