On Fri, 26 Sep 1997, Angus Mezick wrote: -+but dan, what about the move cost? just really jack it up for people traveling -+outside the city, and then have horses cut that ammount in 1/4 or something. That doesn't change the fact that you only have to travel a few steps east (? been a long time since I played a mud...:P) to be at a castle, a few steps north to be in a field, a few steps west to be in a forest, and a bit south-east to be in a desert. The things are too close together. And, jacking-up the move cost is *not* a good method. All that does is make people stop and rest, not explore (actually, it encourages *less* exploration). Basically, you jack-up the move cost outside of cities, and you encourage people to stay in the same place most of the time, and when they do explore, to just go straight through the area, instead of look around at it. -- Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether] Think. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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