On Sat, 27 Sep 1997, Shadowdancer wrote:
-+ Some days ago, we had an upset player, who complained about a feature that
-+we have implemented. To 'simulate' a player's drunkness-level he does silly
-+stuff, and his language becomes scrambled. Now, the player that complained
-+is an autist (I'm no psychology expert, but the movie "Rainman" should give
-+a good idea). Everytime drunkscrambling appeared, the player tried to figure
-+out it's meaning, but couldn't. The player got a severe headache, and
-+thoughts were circling around the words that couldn't be deceiphered.
That's a new one. Personally, I don't actually scramble text for
languages, I just indicate that they couldn't figure out what was
said; and this circumvents the problem. I myself figure that they
either figure out what was said, or they don't. If they understand
enough of the words, then they can probably derive a meaning from
it. If they don't, then there's no point in showing them scrambled
text; unless you want the actual player (not the player character)
to be able to decipher the language (and then that makes skills and
spells to that affect worthless).
--
Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether]
Think.
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