On Sat, 27 Sep 1997, Shadowdancer wrote: -+ Some days ago, we had an upset player, who complained about a feature that -+we have implemented. To 'simulate' a player's drunkness-level he does silly -+stuff, and his language becomes scrambled. Now, the player that complained -+is an autist (I'm no psychology expert, but the movie "Rainman" should give -+a good idea). Everytime drunkscrambling appeared, the player tried to figure -+out it's meaning, but couldn't. The player got a severe headache, and -+thoughts were circling around the words that couldn't be deceiphered. That's a new one. Personally, I don't actually scramble text for languages, I just indicate that they couldn't figure out what was said; and this circumvents the problem. I myself figure that they either figure out what was said, or they don't. If they understand enough of the words, then they can probably derive a meaning from it. If they don't, then there's no point in showing them scrambled text; unless you want the actual player (not the player character) to be able to decipher the language (and then that makes skills and spells to that affect worthless). -- Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether] Think. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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