On Saturday, September 27, 1997 3:31 PM, Rasdan [SMTP:rasdan@PEAK.ORG] wrote: > > I know what you mean. As well if you look you will notice that > > the cleric actually has a -better hit table than a thief-. As for the > > bottom > > of the curve dropping off at level 20, original diku was made for 21 > > mortal > > levels. I guess these tables were never more than just quickly hacked > > for > > 30 levels. > > > > At this point, even working it out with a DM's guide next to me > > would cause some problems. I've just implemented multiclass, which means > > quite a few to-hit tables added. The thought of editing them all makes > > be cringe. > > > > -Jac 'Heh maybe the best solution would be to go back to 21 levels' > > > > Nah, leave it as many levels as you desire, and remove all the tables. > They're lame, hard to configure, and are quite arbitrary. Instead, > develop formulas so that thac0 and throws go down at a rate variable to > their level. Better yet, yank thac0 and the rest of that crap and install a real skill and attribute based system. thac0 is a holdover from the days when a mark 1 human computer had to do the math. These days the mud server can surely resolve any combat calculation in under 10 msec. The change will be noted and appreciated by your players. The world hardly needs another mud with stock combat...If you are wanting a new system, take a look at GURPS. While I am not using their system, I would be lying to say that I don't use it for reality checks for the system I have created in house. Flameproofing: For those who would devise a calculation that takes longer, go back and optimize it first. --Mallory I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it. - Jack Handey +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST