On Sun, 28 Sep 1997, Hans H. Hjort wrote: -+ I can see one advantage to the language scrambling system, -+that is the case where the character can make out some of the words. -+The player can then try to make sense of the scrambled words and -+won't know if he got the whole message right. When you don't know -+a language well, you don't always know that you either understood -+the message 100%, or have no clue. But then again, that extra element -+probably isn't that important on most muds. Argh, this is one of the reasons I used for *not* using a scrambling system. You don't want to the player deciphering the language, you want the player's *character* deciphering the language. In other words, allowing an outside element (that is, outside of the game), such as a player (and not their character) to decipher a language defeats the whole purpose of scrambling the text and having language skills in the first place. I've said it before, and I'll say it again: I've always thought that the idea was to have a game where the character takes part in the world, not where the player outsmarts and overcomes additions to the game. Did no-one catch this, or does everyone disagree? -- Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether] Think. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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