Re: An uncommon problem...

From: Daniel Koepke (dkoepke@CALIFORNIA.COM)
Date: 09/28/97


On Sun, 28 Sep 1997, Hans H. Hjort wrote:

-+My point was that with the scrambling system, the player could get
-+it wrong, but think he has it right.  Your system the player is 100%
-+sure he has it right, or is certain he can't make heads or tails of
-+it.  My image of a scrambling system is where a percentage of the words
-+are scrambled, and some are left clear.  The player may be able to guess
-+what the missing words are.  He can't be sure he is right.  Each system
-+has its advantages and disadvantages.  As for me, a language system is
-+very low on my priorities, so I haven't chosen either yet. <G>

That's a perfectly valid idea, but more likely, the player will
have it right, or will eventually learn that "abscus" means
"dragon" and then you're back to where languages don't even
matter; and then you're also back to the unusual, medical
problem that begat this thread.


--
Daniel Koepke -:- dkoepke@california.com -:-  [Shadowlord/Nether]
Think.


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