On Sun, 28 Sep 1997, Hans H. Hjort wrote: -+My point was that with the scrambling system, the player could get -+it wrong, but think he has it right. Your system the player is 100% -+sure he has it right, or is certain he can't make heads or tails of -+it. My image of a scrambling system is where a percentage of the words -+are scrambled, and some are left clear. The player may be able to guess -+what the missing words are. He can't be sure he is right. Each system -+has its advantages and disadvantages. As for me, a language system is -+very low on my priorities, so I haven't chosen either yet. <G> That's a perfectly valid idea, but more likely, the player will have it right, or will eventually learn that "abscus" means "dragon" and then you're back to where languages don't even matter; and then you're also back to the unusual, medical problem that begat this thread. -- Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether] Think. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST