>On Sun, 28 Sep 1997, Daniel Koepke wrote: > >> the first place. I've said it before, and I'll say it again: >> I've always thought that the idea was to have a game where the >> character takes part in the world, not where the player >> outsmarts and overcomes additions to the game. >> >> Did no-one catch this, or does everyone disagree? >> Well as far as players eventually catching onto a particular language, isn't this the way it works in the real world? Seems for most non-oriental languages at least, hang around long enough and you start to pick up a word here and there. But as far as putting it into a mud, as it's been mentioned before it's quite easy to defeat. Comm via titles, emote or even an irc session running in the background. So besides being a novelty, not too much use. -jac "My vote for the 3 ugliest chunks of code... -fight.c -act.comm.c -act.objsave.c" betterbox.gameon.net 4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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