On Mon, 29 Sep 1997, Aaron Miller wrote: >Perhaps base it off that, but not too much. Don't want your languages >coming out looking like spells. That is, assuming in your world spells >have their own mystical tongue. Modify say_spell() to use whatever table you pass through it and then you can have whatever the character says automatically translated into another language. Elvish might change 'ck' to 'sh' or something similiar. You can even define specific words to be changed or just letters and syllables. The only drawback I see is that it kills buf, buf1, and buf2... :) -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST