How would you go about adding room flags to OasisOLC? I added SECT_HARBOR to structs.h gave it the next higher number, then I added Harbor to constants.c? Where else do I add it so that it shows up in Oasis and where do I put the code for it? ---------- > From: Andreas Jönsson <andreas.j@LJUSDAL.SE> > To: CIRCLE@post.queensu.ca > Subject: Re: [Idea] > Date: Monday, September 29, 1997 4:28 AM > > Let me clarify that... > You make a room called something like.... Harbor and it is flagged > Flag_harbor and both normal characters and ships can be there at the same > time... > I hope this makes more sense... > > -----Original Message----- > From: Adam <tornado@BLAST.NET> > To: CIRCLE@POST.QUEENSU.CA <CIRCLE@POST.QUEENSU.CA> > Date: den 29 september 1997 05:39 > Subject: Re: [Idea] > > > > The only problem with this idea, which is what I tried to do by fooling > around with the switch and return statements and changing them to board and > disembark, and changing a bunch of other things, including adding the > IS_SHIP flags and others, is that what do you do when the player reaches > the destination land or wherever they want to get off the ship, how do you > make it so that the ship can't go on land, yet the player needs to get off > on land not in the water. > > --My 2 cents > > Adam > > ---------- > > From: Andreas Jönsson <Andreas.j@LJUSDAL.SE> > > To: CIRCLE@post.queensu.ca > > Subject: [Idea] > > Date: Thursday, September 28, 1997 4:42 PM > > > > I had an idea, that I have been thinking about... But I dont understand > > how to code... > > > > A couple of weeks ago there was a discussion about a pirate ship that > > moves around and so, and you can enter it and "ride with it". I thought, > > that if you can "command" the ship, and make it go around, where you > > want it and so. Like, you change the character to "pirate ship" and > > changes his/her stats after the ship's stats and so on. The character > > becomes the ship, and when you move around, you move around with the > > ship, not the character, and you set a flag like... is_ship or something > > so that the ship cannot go on the ground only water... And maybe you can > > change the eq part, so that it doesnt print <Worn on arms> but like, > > <forward armor>, <Port armor>, or something like that... I hope this > > makes sense to someone, because I am not a really good coder, more like > > a newbie... > > > > (Sorry about my english...) > > > > Entar, Implementor at PurpleMeadow. > > > > > > +------------------------------------------------------------+ > > | Ensure that you have read the CircleMUD Mailing List FAQ: | > > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > > +------------------------------------------------------------+ > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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