At 01:55 PM 9/29/97 -0400, Aaron Miller wrote: >> >> >Well in an EFFICIENT scrambling system there would be random scrambling, >> >thereby defeating the learning method of overcoming the system. >> >> CircleMUD already has a scrambler, extend it or give it variable tables for >> didferent languages. >> >> (it is used for spells currently) >> >Perhaps base it off that, but not too much. Don't want your languages >coming out looking like spells. That is, assuming in your world spells >have their own mystical tongue. > This just happens to be very similar to something I am doing. The basic idea is that before humans there was a race of very powerful beings whose words could alter the shape of the Earth. Now all of that ancient race have died off and all that is left is the occasional scrap of paper or inscription on a statue which is scrabbled just like spells. Players can pick up a few words and be able to read these texts (barely) and that is the point. The highest level players usually know the most about the history of the MUD. Newbies will look up to them with quiet awe because they can speak in an ancient tongue that few players know. But humans aren't as powerful as the ancient races of the land so just saying some words won't really do anything. This has plenty of RP applications and will help get the player involved in the MUD a bit more. On Mon, 29 Sep 1997, Daniel Koepke wrote: > On Mon, 29 Sep 1997, Cris Jacobin wrote: > > -+ Well as far as players eventually catching onto a particular > -+language, isn't this the way it works in the real world? Seems for most > -+non-oriental languages at least, hang around long enough and you start to > -+pick up a word here and there. > > No, that isn't how it works in real life. I think looking at scrambled words that I know mean something would make me want to decipher the puzzle so that communication is difficult but not impossible. I would get pretty mad if I saw everyone talking and all I saw was some message telling me I didn't understand. Are we assuming the player's character is too dumb to recognize common words and phrases and learn what they mean? This whole discussion, especially the scrambling part, reminds me of high school French class. My French teacher often said "French is not a code for english" and that applies to all languages. French is harder to learn than scrambled english because they aren't the same language. No, I'm not suggesting you actually change the structure of what the player says in scrambling it. Also, if you do allow the player to learn the language just by listening (if you're not then this question doesn't apply to you), what will you do about typos and mispelled words and names (which are usually the same or similar in foreign languages). While we're at it why not just code a MUD that can speak any language to accomodate people from every country? Just have the mud translate every line of text sent to the player to their native tongue. Okay so some things I have mentioned go a bit too far for just a game but you might want to think about what your doing and ask "am I insane?". It's been fun, later. "Je suis le fromage!" -- Me, after a keg or two +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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