> On Sat, 4 Oct 1997, Erik & Tanya Niese-Petersen wrote: > > > Erh.. Why put it in the mob_proto ? Haven't followed the thread on this, > > but if you want more than one player, have the chance to have the same > > quest mob., why not put questorname in the specials in char_data ? I just realized something... You are updating the prototype of the mob. This means that any of the mobs currently in the game will NOT be altered. Only mobs loaded after the prototype has been changed. Perhaps that is your problem? John Evans <evansj@hi-line.net> May the source be with you. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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