> > On Tue, 7 Oct 1997, Andrew Helm wrote: > > >> Don't read mail while switched. > >> Your gods don't do it and if they do, you delete them. > > > >Okay, but why wouldn't someone want to fix the behavior? > >Also, why wouldn't an implementor want to be informed that the > >switch command can be used in that way? > > There are applications of switch being able to read mail that _may_ > actually be useful. You never know when it will be useful until you can't > do it. I find that policy is better in this regard. Some day you may find > that someone has sent a message they really regret that they don't want > someone to read and you (being a sucker) decide to retrieve the mail so the > other person doesn't read it. There is no reason to arbitrarily restrict > things in a MUD which would be better implemented as a policy. (Like gods > can go around killing people and grouping with them currently, once again, > this is mostly a policy matter. I'm not saying it is not a code problem, > but the majority of the problem is the inability to control your > immortals.) Switch is a clumsy way of doing it that doesn't work when the other person isn't link-dead. Plus it's undocumented. I still say it requires changing. > >Right. I'm not saying you shouldn't fix the mud to let you read > >other player's mail with ease. It might mean making a command that > >loads another char so you can switch into them or a command that > >let's you read other people's mail without loading their char. > > What's the difference between switching into a link dead person and loading > up another copy of the player to get their mail? Or just changing my IDnum > so I can get their mail? (Although the last one is a very BadIdea.) No difference that appears important to me. > >Either way the unmodified behavior the mud needs fixed. It's not > > The code is not broke, your policy is. What policy is that? Also, I never claimed the code was broke. I said the switch command had unexpected behavior that some people might want to change. It's not broke, but it should be changed since it's useless as it is now. I believe we both agree on this. > >at all useful unless you change it around independant of whichever > >side of the "mail snooping" argument you stand on. We agree, you > >just insist on calling the unintended behavior of the switch > >command a feature and refuse to accept that anyone might think > >of it as a bug. I'm sorry to see you caught up on such a > >silly point. > > In my example above I mentioned grouping immortals, immortals killing > players, and there is also immortals casting spells on people, immortals > giving out information. You have to draw a line between what is policy and > what is coded. I'm not accusing you of anything, but you seem to be doing > that of me. I have no problem with policy versus code. I also believe > from the mail on this list that your position has little support. Policy > is there for a reason. Use it. I'm unclear here. Are you saying the proper way to deal with a bug is to write policy saying players should not abuse it? I don't think that's what you mean to say. Once again, we're in total agreement except that you object to my calling it a bug. Call it whatever you wish it still needs changed in order to be useful. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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