I am also having this problem though I didn't notice until this mail came through(mud isn't open yet)... the offending lines seem to be... if (IS_NPC(victim) && !IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOLOOT)) do_get(ch,"all corpse",0,0); I don't see any prob with it though...its' right after the die( victim ) call... Thanks, >Nathan Davies, > >> I installed George's Mutli get/drop/put patch, and it installed >>perfectly. No rejects. Compiled fine, but when I ran the mud, if I killed >>omething, right when it died, I would get a segmentation fault. This kept >>happening each time i tested (Not hitting the MOB, but when it actually >>dies). When I put my old act.item.c in and compiled everything was Ok >>again. Anyone ele run into this? > >You don't happen to have autoloot do you? > >If so, tell me what string your autoloot uses so I can fix that one. >The code as is could use some cleanup but I wanted it working first. > >-- >George Greer - Me@Null.net | Genius may have its limitations, but >stupidity >http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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