Re: [MULTI PATCH] Crashes with George's Patch

From: Davies, Nathan (DaviesN@AECL.CA)
Date: 10/09/97


Okie, that's fine and dandy, but what was your point in this post...get
all corpse works fine, with, without autoloot, with without multiple
patch, but suddenly now that the multiple was added, autoloot crashes
the mud.

I'm just wondering if you've found a fix for this yet...Someone else is
also having this problem too, so it's not just me...

Thanks,
>Nathan Davies,
>
>>I agree with your solution, which makes sense.  After the victim has
>>died, it's extracted and should cause a problem regardless, but the
>>autoloot isn't the problem.  It's been working fine for months, the
>>autoloot + multiple is the problem.
>
>A Peacekeeper is standing here, ready to jump in at the first sign of
>trouble.
>An assassin is guarding the entrance.
>...he glows with a bright light!
>500H 100M 82V > kill peacekeeper
>You chop him to pieces!  Ah!  The blood!
>Your blood freezes as you hear the Peacekeeper's death cry.
>500H 100M 82V > g all corpse
>You get a big pile of gold coins from the corpse of the Peacekeeper.
>There were 2500 coins.
>500H 100M 82V >
>
>I believe your method previously worked by simple luck.
>
>I have no problems with 'get all corpse'
>
>500H 0M 82V > kill knight
>You chop him to pieces!  Ah!  The blood!
>Your blood freezes as you hear the knight's death cry.
>500H 0M 82V > g all corpse
>You get a big pile of gold coins from the corpse of the knight.
>There were 2000 coins.
>You get a long sword from the corpse of the knight.
>500H 0M 82V > g all 2.corpse
>The corpse of the Peacekeeper seems to be empty.
>500H 0M 82V > g all 3.corpse
>The corpse of the cityguard seems to be empty.
>500H 0M 82V >
>
>(Peacekeeper and cityguard killed by earthquake and not 'kill')
>
>--
>George Greer  -  Me@Null.net   | Genius may have its limitations, but
>stupidity
>


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/08/00 PST