change the way exit flags work from being an int to a bit field. If you move EX_PICKPROOF to (1<<1) you will not have to change the world format at all. (pickproof will have to be coded so that it automatically inserts EX_ISADOOR for sanity's sake) I ran into this when adding a secret flag to the doors and was going to add a magic wall types that I wanted to have save to the doors. right now doors just work in a freaky way. the code for reading a door in a .wld file: if (sscanf(line, " %d %d %d ", t, t + 1, t + 2) != 3) { fprintf(stderr, "Format error, %s\n", buf2); exit(1); } if (t[0] == 1) world[room].dir_option[dir]->exit_info = EX_ISDOOR; else if (t[0] == 2) world[room].dir_option[dir]->exit_info = EX_ISDOOR | EX_PICKPROOF; else world[room].dir_option[dir]->exit_info = 0; EEEWWW!!! should be a minor fix, going off to implment it now. --Angus +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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