>> I also believe they shouldn't lose things, but then again, if you *really* >> want to drop your sword in the water (by confirming it) then be my guest. >> The 'extract_obj()' call should be taken as something to adjust for you own >> MUD, not something set in stone. Preferably it will be changed to some >> method where the players can get the object back (I kicked around the idea >> of donating them but that made something somewhat realistic really >> far-fetched.) > >If there is drop protection I see no reason to let the players get >their items back, unless you want to implement that, of course. It >would make a swimming/diving skill kind of useful now that I think >about it. AFF_SUNK? Kinda like buried items, except in this case you need to be able to dive to the bottom of the room to see or get it. If there is a down exit, it would float down until it hit the bottom. If there is a connected room with a down exit, it could randomly move in that direction and then sink some more. Ron +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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