FYI Some mortal just brought to my attention that mobs (with wimpy set) flee when stunned (bashed, tripped,,,..whatever skills you might have). So, might want to add a check for mob wait state before it flees, in fight.c. =ktp= ps..looks like the same is true for PC. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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