On Sun, 26 Oct 1997, Thomas Pedersen wrote:
>Some mortal just brought to my attention that mobs (with wimpy set) flee
>when stunned (bashed, tripped,,,..whatever skills you might have). So,
>might want to add a check for mob wait state before it flees, in fight.c.
I'm wondering why we have the variable in a different place for mobs and
PC's. I suppose you could add something like this to do_flee():
if ((IS_NPC(ch) && GET_MOB_WAIT(ch)) || (!IS_NPC(ch) && CHECK_WAIT(ch))) {
send_to_char("You cannot flee yet!\r\n", ch);
return;
}
Let me know of that works, haven't tested it.
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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