On Sun, 26 Oct 1997, Thomas Pedersen wrote: >Some mortal just brought to my attention that mobs (with wimpy set) flee >when stunned (bashed, tripped,,,..whatever skills you might have). So, >might want to add a check for mob wait state before it flees, in fight.c. I'm wondering why we have the variable in a different place for mobs and PC's. I suppose you could add something like this to do_flee(): if ((IS_NPC(ch) && GET_MOB_WAIT(ch)) || (!IS_NPC(ch) && CHECK_WAIT(ch))) { send_to_char("You cannot flee yet!\r\n", ch); return; } Let me know of that works, haven't tested it. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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