Anybody ever played The Elder Scrolls: Daggerfall? In case you havn't, upon reaching a certain rank in the Mage's Guild you get access to a spell maker. This man lets you create your own spells based on certain perameters... a damage spell(generic/fire/ice/electric) protective spell, healing spell, etc etc... The stronger the spell the more it cost and the more mana it would cost to cast it... of course you could fiddle around with the exact settings... if you were extremely rich you could make a good spell that didn't cost TOO much mana. You get the idea though it balanced it out based on power of the spell itself, mana cost, and gold cost. I'm sure this isn't exactly a revolutionary idea, but I've never seen anything like it implemented in a mud. Anybody ever seen it done or written one before? The only way I can think of doing it is having a set of files for each player's create spells... circle30pl12/lib/spells/P-T/sjrak.spells: # flame strike~ Name 7 8 3~ 7d8+3 40 30 2~ 30-40 mana with a 2 mana level difference You get the point. Any other ideas on how this could be done? Or has anybody ever done it before on a circlemud? -Adam Duke aduke@scri.fsu.edu +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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