> On Thu, 30 Oct 1997, Rasdan wrote: > > ->int change_titles_on_level TRUE; > > Of course, you mean " = TRUE;". I would suggest calling it > auto_title, which is more compact and convenient to keep track of. ACK, I can't believe I made that mistake, now I feel stupid :) > - It's fluff. > - It requires people to either come up with new titles when they add > new classes/levels; or, as more often is the case, to just put in > any stupid ol' thing. > - From my experience, players ignore the level titles any way. > - From my experience, players dislike having their customized title > rewritten whenever they level. > - Implementors who are serious about having auto-titles will find it > a trivial thing to add. While I agree with you here, it seems much easier from a developer's point of view to leave it in if desired, and just make it a configureable setting, because then if I don't want it, why I just set it to FALSE, nice and easy :) Rasdan / \ _ ) (( )) ( (@) /|\ ))_(( /|\ _ |-|`\ / | \ (/\|/\) / | \ (@) | | ------------/--|-voV---\`|'/--Vov-|--\--------------|-| |-| '^` (o o) '^` | | | | James C. Thomas Jr. `\Y/' Founder of Finality |-| |-| rasdan@finality.com | | | | finality.com 4000 |-| |_|_____________________________________________________| | (@) l /\ / ( ( \ /\ l `\|-| l / V \ \ V \ l (@) l/ _) )_ \I `\ /' ` +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST