On Mon, 3 Nov 1997, Ryan Gasper or Steven Arnold wrote: -> So, I did some checking, and found that all new chars had all 0s ->for saving throws. Would the above reason be why? having 50 levels but ->only 40 in the saving throw table? and if so, why does it compile? Hm, this one has me: const byte saving_throws[NUM_CLASSES][5][41] = { Now, from what I can tell, the 41 is supposed to be levels 0-40. Why 0-40? Who knows? Why using 41 instead of LVL_IMMORT+10? <shrug> Could this cause a problem? Well, if you call [CLASS_MAGE][1][41] then you get an interesting result (because there's only 0-40). But, [CLASS_xxx][x][0] shouldn't be problematic (it should give 90); except for classes that aren't in the table. Perhaps Jeremy will have some insight on the matter of this unusual table... +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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