On Mon, 3 Nov 1997, Ryan Gasper or Steven Arnold wrote:
-> So, I did some checking, and found that all new chars had all 0s
->for saving throws. Would the above reason be why? having 50 levels but
->only 40 in the saving throw table? and if so, why does it compile?
Hm, this one has me:
const byte saving_throws[NUM_CLASSES][5][41] = {
Now, from what I can tell, the 41 is supposed to be levels 0-40. Why
0-40? Who knows? Why using 41 instead of LVL_IMMORT+10? <shrug>
Could this cause a problem? Well, if you call [CLASS_MAGE][1][41]
then you get an interesting result (because there's only 0-40). But,
[CLASS_xxx][x][0] shouldn't be problematic (it should give 90); except
for classes that aren't in the table.
Perhaps Jeremy will have some insight on the matter of this unusual
table...
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