> man hole covers... sewers... ObCircle: > Anybody else think the sewer area could stand a re-write > and/or re-calibration. It's one of those things that I've kept meaning to re-write over the years, to the point where on the mud I run (*really* shameless plug: VieMud, viemud.org 4000), we just removed them. Mostly because I got sick of trying to rewrite them. > I know I almost never explored the sewers as a player, and I suspect it > is one of the most underused areas in the mud. It's a really neat area actually (from a player point of view). The big problem is that it is difficult to get into them, and equally hard to remember the path out. I remember discovering them when I first began mudding and finding them *really* interesting. But then again, everything is magical the first time you play. F. -- Erm... Yeah. Whatever. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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