>> I know I almost never explored the sewers as a player, and I suspect it >> is one of the most underused areas in the mud. >It's a really neat area actually (from a player point of view). The big >problem is that it is difficult to get into them, and equally hard to >remember the path out. I remember discovering them when I first began >mudding and finding them *really* interesting. But then again, everything >is magical the first time you play. I remember wandering into the sewers and being killed very quickly by the sea-hag ;) That was a good leason on commands like look (and reading the descriptions!), exits & scan... It should be a good area, but appearently a lot of players don't want to have to think in order to be challenged... ;) More challenge? Just give them a mob with more hp and nastier spells, but please don't give them a maze or other tricks! :( Any volunteers willing to re-write the sewers? :) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST