On Tue, 4 Nov 1997, j f chaos wrote: -> I would also add in the ability for mobs to attack multiple ->targets(can't remember the name of the snippet). Not terribly difficult. I would probably go a lot further, and redesign the combat system before I did trivial things like that, though. I like doing the big, bad stuff first. :) -> Add an RP base for the mud, so that mobs are actually there for more ->than just beating up. (Although it can be fun sometimes) I don't know if I follow the concept of a, "RP base." In other words, what exactly is a "RP base"? I would think it up to the individual administrator/coder to implement the style of role-playing he or she most desires. I wouldn't object to providing a script language, or perhaps a (primordial) logic engine for NPCs (e.g., if it is snowing, put on some clothes; if I'm smart and aggressive, and the person in front of me is 20' tall and carrying an oversized Claymore; and I'm 2'4" and armed with a slingshot, I'll be smart enough to not get myself killed). -> The ranged weapons patch is a good one to add, so that you don't ->always have to be up close and personal w/ the mob I...errr...Bob...would never add patches to a derivitive unless they were written solely for BobMUD (if this ever comes to fruition, that might as well be its name; then...Bob...can have a little historical section on, "Why BobMUD?" four years from now), and even then, I would probably work on my own implemention. -> I don't know if I'd be willing to take anything out besides quite a ->few of the stock areas. I was thinking about removing all the stock areas, changing the database format (maybe bothering to write a converter :P), and including a little Limbo-like area in the stock code. But I don't know if that really has the desire affect of making people do something creative with their MUD. I think it'd either make people not use BobMUD or force them to bother converting the stock areas. Your thoughts (on the matter)? daniel koepke / dkoepke@california.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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