On Tue, 4 Nov 1997, Co-Sysop wrote: >When I added levels to my mud I stubbled across this and could figure out >what the 40 was for. I eventually left it at 40 and so far I have only Probably just an oversight, like the original str/dex tables. >have one probably. When I try to advance someone to a high level (to imp >someone for example) it doesn't advance them to the level I wanted. For >example: Make sure your xp table always increases for every level. (Run the 'levels' command.) It can happen... >throws(If I am wrong please tell me). But If saving throws are like THACO >and you need one for each level then why does stock use 40 instead of 35 >(34 levels + level 0)? To make you wonder. ;) -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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