>DGC's immortal system is a bit more flexible than the standard >CircleMUD system, and independant of the mortal system. Yeah, actually, it has an excellent system. In fact, it has many things, including an answer to one question asked in a different thread, how to do co-ordinates in a ship based system. I have the URL where you can obtain the code (since it has been released) When I find it, I will post it. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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