On Tue, 4 Nov 1997, Daniel Koepke wrote: > > Not terribly difficult. I would probably go a lot further, and > redesign the combat system before I did trivial things like that, > though. I like doing the big, bad stuff first. :) Hmm, since we're talking theoretically, lets go house. Rip out the entire combat system, implement a system that uses Dex, Str, Weight of Weapon, and class to figure out a speed factor. A mob would do the same. So instead of two people beating each other simultaneously all the time, If you had an awesome speed factor, you could attack 2 times before a mob attacked you, or vice versa. Small less damage weapons compared to hard hitting huge swords would give users a choice, speed or damage. This was also be ideal for spells. Bigger spells would have longer casting time, so you would sit there for X amount of said mobs attacks trying to get your spell casted. > I wouldn't object to providing a script language, or ^-- you mean Bob > perhaps a (primordial) logic engine for NPCs (e.g., if it is snowing, > put on some clothes; if I'm smart and aggressive, and the person in > front of me is 20' tall and carrying an oversized Claymore; and I'm > 2'4" and armed with a slingshot, I'll be smart enough to not get > myself killed). That would be cool. A new scripting language for mobs would be neat, considering that mobprogs, although definitely still very useful, could use a tuneup. Or even bobs Logic Engine above, that to would be neat. > I was thinking about removing all the stock areas, changing the > database format (maybe bothering to write a converter :P), and > including a little Limbo-like area in the stock code. But I don't > know if that really has the desire affect of making people do > something creative with their MUD. I think it'd either make people > not use BobMUD or force them to bother converting the stock areas. > Your thoughts (on the matter)? Hmm. I guess it would depend exactly what was added to Bob's derivative. If it was some pretty crazy stuff, I bet a lot of people wouldn't mind building from the ground up. On the other hand, there definitely is something about the legacy of Midgaard. Ryan +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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