Mike Carpenter wrote: > > Im trying to create an item that if worn will make the person invisible. > I made a spec_proc and then assigned a mob but it doesn't seem to work. > Can someone guide me in the direction I should be going for something like > this. > I just made a spec_proc that set_bit(aff_flags(ch), aff_invisible) if they > type gone > and remove_bit(aff_flags(ch), aff_invisible) if they type here. I assigned > the proc to a object and > i get Huh when i type "gone" or "here" and it doesnt set my aff_flags to > aff_invis > help? If you are using CMD_IS("gone") to indentify the command, you must add the 'gone' command to the master command list in interpreter.c. Its easy to find. you should add something like, { "gone" , POS_RESTING, do_not_here , 0, 0 }, Jason Margaritis __________________ jkat@higlandil.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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