At 11:51 PM 11/4/97 -0500, you wrote: >On Tue, 4 Nov 1997, Co-Sysop wrote: >>have one probably. When I try to advance someone to a high level (to imp >>someone for example) it doesn't advance them to the level I wanted. For >>example: > >Make sure your xp table always increases for every level. (Run the >'levels' command.) It can happen... Well would you look at that... It turns out the amount of exp needed became so large it became negative. That is most likely why I had the probably. I also noticed that it took a very long time to get enough exp to level. Which I guess is ok when you have around 30 levels but when you get to around 70 levels it becomes insanely difficult to get to a high level. I played as a mortal with a friend of mine and the two of us went around for an hour (maybe longer) and I wasn't able to come close to advancing past the first level. After all the tampering I have done with the exp I apparently threw balance out the window. One of the many reason I have for delaying the debut of my MUD. > >>throws(If I am wrong please tell me). But If saving throws are like THACO >>and you need one for each level then why does stock use 40 instead of 35 >>(34 levels + level 0)? > >To make you wonder. ;) Just another one of those "Just so you would ask that question" kinda things? I'm guessing this matter has been poked at a bit in bpl12.(?) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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