On 7 Nov 97 at 6:10, Patrick J. Dughi wrote: > examining the act()'s within it for errors - I may be wrong, but > many spells were not specifically ment to be cast by mobs, and > therin may lie trouble. thnx.. :) Of course that was what my Idea was next, but erhm.. Kinda got offtrack when GDB told me it was in comm.c *D'OH* But I've changed most of the Acts so that NPC's can cast spells as well.. no trouble there, we even have Classes for MOBS, so that spellcasters will take a random spell of the 5 Highest Violent ones.. One thing I would like was to be able to put in : This Mob will cast these spells. Problem is that.. erhm.. :) It's so annoying when you have 500+ Spells to pick the ones needed.. *sigh* Well I'll figure that one out as well.. (Or keep my system as it is.. :) Thnx again.. /Serces +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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