ok, a while back i coded a system of fighting stances that, when used, will give the player certain modifications..for example the drunken boxing stance (for monks (kung fu type)) will lower hitroll, but raise constitution (make them feel the pain less)...now, i want this to improve as the players skill in the stance improves, but i'm kind of stuck on how to do this..what i have now is something like: mod = 4 * (GET_SKILL(ch, stance)/100); so that a higher skill would result in a higher mod with a maximum of 4..the only problems i see with this is that it may not be the same when i want to remove the affect, like if the player fights and their skill in the stance goes up from use, when they go to leave the skill, it will take away more than was originally given..anyway, any comments on this, or suggestions of better ways to do this? ObJoke: given: knowledge = power time = money power = work/time substitution: knowledge = work/money reorder: money = work/knowledge so, assuming that the amount of work you do stays the same, the easiest way (mathematically) to get rich, is to become stupid...because as your knowledge approaches zero, your money should approach infinity :) siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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