Re: POLYMORPH

From: ;P (siv@CYBERENET.NET)
Date: 11/07/97


> of course, this'll require either 1) a slight change to the spell_parser
> to also send a text field, or 2) sending the mob created as one of the
> char_data structures(not feasible in my mind), or 3) making it a skill,
> which would solve both problems :-P  (of course i wanna get the spell thing
> working first)

prolly a better way would be to make it a command..ie, "morph tiger" to
change into a tiger..then you could write one function that would take
care of parsing the morph command, and doing the appropriate switching
and moving of bodies, and what have you..


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