> of course, this'll require either 1) a slight change to the spell_parser > to also send a text field, or 2) sending the mob created as one of the > char_data structures(not feasible in my mind), or 3) making it a skill, > which would solve both problems :-P (of course i wanna get the spell thing > working first) prolly a better way would be to make it a command..ie, "morph tiger" to change into a tiger..then you could write one function that would take care of parsing the morph command, and doing the appropriate switching and moving of bodies, and what have you.. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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