On Sat, 8 Nov 1997, Co-Sysop wrote: ->>> else if (GET_LEVEL(vict) < LVL_IMPL) ->>> act(message to player like "Don't kill imps"); -> ->There were no warning while compiling. That is why I was so puzzled. A warning/compiler error results in code that won't work. A crash results from code that doesn't work how you want it to (unless you wanted to crash the game). BTW, looking at the above code, isn't that a logic error? I mean, that would mean that the message would only be shown if they tried killing people that were below the Implementor level. I thought the idea was to prevent people from killing implementors, not everyone but implementors? Hopefully that was just an error from when you retyped it, and this message probably is worthless, but you never can tell... daniel koepke / dkoepke@california.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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