I was looking throught the code and came across do_kill(). I looked through it and realized that an imp can kill another imp. I might just be bored and looking for something to do but the fact that I can't get this right is really bothering me. I can't get the level of vict until there actually is something in vict. vict is declared in an if statement. So right before I get to the part of the else if stuff that tells the mud to kill the vict I add in a few lines: else if (GET_LEVEL(vict) < LVL_IMPL) act(message to player like "Don't kill imps"); I compile, run it, and hop into my mud with my imp and type kill newbie. And the mud crashes... Newbie is a normal mob (just to make sure do_kill still works). In this case vict is a mob. I haven't tried on a player yet. But what I want to know is why would this cause a crash? I doubt it is the act() statement because I basically copied another act() statement and changed the text. Any insight would be appreciated. Any flames would be annoying but that doesn't seem to stop anyone. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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