At 12:55 AM 11/8/97 -0500, you wrote: >> of course, this'll require either 1) a slight change to the spell_parser >> to also send a text field, or 2) sending the mob created as one of the >> char_data structures(not feasible in my mind), or 3) making it a skill, >> which would solve both problems :-P (of course i wanna get the spell thing >> working first) > >prolly a better way would be to make it a command..ie, "morph tiger" to >change into a tiger..then you could write one function that would take >care of parsing the morph command, and doing the appropriate switching >and moving of bodies, and what have you.. > Or if you still want it to be a spell, just do the following. Make a spell to morph, that will add an AFF_MORPHING to them, then have a command "morph" that would change them into the morphed mob and remove the AFF_MORPHING flag as well. It makes things easier and also gives the idea of the spell is cast, the casters shape is now fluid, and then s/he will switch shapes. Just my $.02. --Stormy. StormeRider --- http://www.windsofstorm.net/wos/ silk@ici.net --- telnet://cmoo.com:4004 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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