Fairly easy to do. When you add the multi hit code (I haven't looked at this said patch lately), you are probably checking to see if the current fighter is a mob or a char, if it's a char your probably checking to see if he has this multi attack skill and whether or not he is good enough to get another hit. A simple way to add extra hits for mob is to do another check below this code that says if the fighter is a mob, check his level and increase your number of hits to whatever you want. You could base it on any criteria you want. You could also add a haste type spell and check if the fighter is affected by haste and give them another hit. Hope this helps.... -jason On Sun, 9 Nov 1997, Goonk wrote: > No, I used your patch. But i wan't to have multi-hit for mobs too. > > At 09:13 PM 11/8/97 -0800, you wrote: > >On Sun, 9 Nov 1997, Goonk wrote: > > > >->As i said i uses the mullti.diff patch from ftp site. It doesn't use the > >->percentage system. > > > >Unless there's a different patch for multi-hit and someone else uses > >my naming convention for patches, then we're talking about my patch. > >And the README file I wrote for it covers quite a lot. > > > > > >daniel koepke / dkoepke@california.com > > > > > > +------------------------------------------------------------+ > > | Ensure that you have read the CircleMUD Mailing List FAQ: | > > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > > +------------------------------------------------------------+ > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST