On Mon, 17 Nov 1997, Cris Jacobin wrote: > At random places in the mud an exit to room #0 is being created > somehow, without human intervention. Heh, was trying to figure out where > all the npc's in the void where comming from. Imagine my shock when I > found out. > > Also, when I go to remove the new exit by changing the target room > to a value of -1, redit doesn't quite like this. It promptly fills a 26990 > into the field for me. > Both are related. Instead of trying to remove an exit by setting it to -1, use the "purge exit" option. I would be willing to bet that room number 26990 does not exist. I do believe that when an exit goes to a non-existant room, it takes you to room 0. This would explain why all the mobs wandered and ended up there. John Evans <evansj@hi-line.net> May the source be with you. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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