>On Mon, 17 Nov 1997, Cris Jacobin wrote: > >> At random places in the mud an exit to room #0 is being created >>somehow, without human intervention. Heh, was trying to figure out where > >That will happen if you forget to fill in a value 'show errors' will locate >those rooms with exits to 0. > >> Also, when I go to remove the new exit by changing the target room >>to a value of -1, redit doesn't quite like this. It promptly fills a 26990 >>into the field for me. > >-1 is invalid for OasisOLC. Although technically it should be allowed for >exit descriptions without going anywhere, I didn't change that during the >bugfix. > Yeah, this seems to be what's happening. Anytime Oasis comes across a room with an extra decription attached to a -1 direction, it prompty converts it to a0. Ouch! This wouldn't be a problem, if it were not for this technique being used all over the mud. I show 3 dozen rooms in error. It appears to be ok when I save it to memory, but soon as I used the redit-save command to dump it to disk, then it's fuxed. - East - [ 0] The Void - i15 500H 100M 82V > l east - You see the action in New Sparta's defensive zone. -jac 'emote needs a bugfix, badly' ButterMud - telnet://betterbox.net - Where Chaos is Encroaching! Save Logopilis! (sp?) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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