At 02:52 PM 11/17/97 -0500, you wrote: > Yeah, this seems to be what's happening. Anytime Oasis comes across >a room with an extra decription attached to a -1 direction, it prompty >converts it to a0. Ouch! This wouldn't be a problem, if it were not for >this technique being used all over the mud. I show 3 dozen rooms in error. > > It appears to be ok when I save it to memory, but soon as I used >the redit-save command to dump it to disk, then it's fuxed. > > - East - [ 0] The Void > - i15 500H 100M 82V > l east > - You see the action in New Sparta's defensive zone. > I recently noticed this myself. It is fairly useful to have exit descriptions but not be able to actually walk in that direction. For my mud, I created room vnum 2 which is an IMPROOM, etc., such that mortals may not walk there. Using "show errors" I've gone through and changed the exits that lead to 0 to lead to 2 instead. The end result: nothing different from what I had before except only true errors (as opposed to "i meant that") appear in "show errors" now. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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