On Wed, 19 Nov 1997, Cris Jacobin wrote: > Found that users when going idle, were not being pulled into the > void. They were being transported to the river, and promptly drowning ;) Hehe. I had similar problems. A race that burns in sunlight, and the void was outdoors. Oops. *blush* > 2/ Can I safely change the char_to_room(ch, 1) to rnum 0? > (Maybe even change the code in limits.c to pull the rnum of > the void from the vnum, so it doesn't occur again) Sure. You can change the char_to_room() call to whatever room you want. Just make sure that the room exists. :) > 3/ Where is the real Rnum 3 and what is it's purpose in terms of > idling? Room #3 is... well.... At the #3 spot. It's really not linked into the game. It's the (stock) room that all characters are sent to when they lose link. If you have setup a room number 902 for this purpose then change the call to: char_to_room(ch, 902); John Evans <evansj@hi-line.net> May the source be with you. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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