On Wed, 19 Nov 1997, Cris Jacobin wrote:
> Found that users when going idle, were not being pulled into the
> void. They were being transported to the river, and promptly drowning ;)
Hehe. I had similar problems. A race that burns in sunlight, and the void
was outdoors. Oops. *blush*
> 2/ Can I safely change the char_to_room(ch, 1) to rnum 0?
> (Maybe even change the code in limits.c to pull the rnum of
> the void from the vnum, so it doesn't occur again)
Sure. You can change the char_to_room() call to whatever room you want.
Just make sure that the room exists. :)
> 3/ Where is the real Rnum 3 and what is it's purpose in terms of
> idling?
Room #3 is... well.... At the #3 spot. It's really not linked into the
game. It's the (stock) room that all characters are sent to when they
lose link. If you have setup a room number 902 for this purpose then
change the call to: char_to_room(ch, 902);
John Evans <evansj@hi-line.net>
May the source be with you.
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