On Thu, 20 Nov 1997, Anthony J rye wrote: ->> ->> There are plenty of mobs in AD&D that don't actually die when -> ->here would be a challenging program. Creating a Mob that can only be ->killed with silver weapons (ravenloft) -> wererats,werebears,etc... ->or how about coming up with a regeneration code for trolls and High ->leveled Npc(like wizards)? -> Dunno maybe this has been done before. Challenge? Enemies that can only be harmed by silver or killed by silver (there's a difference) would be a simple matter of checking the material type of the weapon they're being hit with (of course, you'd have to add material types to items). It's a simple 'if' check, really. You can make trolls/high-leveled NPCs regenerate at a quicker rate than others by giving them regen bonuses so they regen more pointers per tick. Or you can even make them regen every second. Either way, this is taken down to an 'if' check and some math. I don't think either particularly challenging, even for the elusive newbie coder. This isn't to chastise, flame, or look-down-upon you or anyone else. Just to say that perhaps these things aren't quite as hard to add as you might have thought. daniel koepke / dkoepke@california.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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