On Thu, 20 Nov 1997, Anthony J rye wrote: > > > > There are plenty of mobs in AD&D that don't actually die when > > here would be a challenging program. Creating a Mob that can only be > killed with silver weapons (ravenloft) > wererats,werebears,etc... Add a new int to the obj_data struct in structs.h like so: int material; /* The stuff the obj is made of */ Also in structs.h add lines like: #define ITEM_MAT_UNDEFINED -1 #define ITEM_MAT_LEATHER 0 #define ITEM_MAT_SILVER 1 #define ITEM_MAT_IRON 2 #define etc..... in utils.h add: #define GET_OBJ_MATERIAL(obj) ((obj)->obj_flags.material) And in hit() in fight.c add a check like: if (MOB_FLAGGED(victim, MOB_WERE) && GET_OBJ_MAT(wielded) != ITEM_MAT_SILVER) dam = 0; > or how about coming up with a regeneration code for trolls and High > leveled Npc(like wizards)? Add the following in structs.h: #define MOB_REGENERATE (1 << 18) /* Mob regenerates */ in mobile_activity() in mobact.c add something like: if (MOB_FLAGGED(ch, MOB_REGENERATE)) { GET_HIT(ch) += GET_LEVEL(ch); /* Can use some other formula if ya want */ GET_HIT(ch) = MIN(GET_HIT(ch), GET_MAX_HIT(ch)); /* Ensure they don't go over max_hits. */ } ------------ All of this is mailer code, so it prolly won't work if you just Plug 'n' Pray. If it does work like I posted, then I'll be kinda surprised. :) ------------ John Evans <evansj@hi-line.net> May the source be with you. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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