Patrik Janczyk wrote: > > We were thinking of IMPing the ability for players to > found new cities, without involving the IMPs to much > (our idea is based on that no IMMs exits in the world). > > As it works now you must ask the kings (a sort of IMM) > permission to build a city, which is pretty ok, but > really only an emergency sollution to the problem > (problem: there is no way for a player to build a house himself > and keep it strict_as_hell RP). > With the kings permission, you can hire builders and > tell them exactly how you want your house/town. You > pay them for each house/item and soon you have your own > house/town. > What we are looking for is an easy RP_way to solve our > problem, make it possible for every1 to build a house > without loosing the role_playing part of the game. > This way the players could decide where they wanted to > live and build their own houses/add to a city. > Lo: I like this idea and I'd like to hear how it goes. I would suggest off the top of my head that a few things be done first. 1. maybe an age/level limit before you can begin building? (kids can't really build cities can they?) 2. Maybe a counter of some sort where the player must find *resources* to build the house, THEN also hire or contract the builders. 3. Spec_Proc / MOB_ProGs come to mind....LOTS of ideas (foreman? ThIeVes? something) 4. timer on houses to make the rooms *decay/need repair*? which would also need more *resources* 5. Make the actual building of the houses take time && special-eq? well, those are my ideas, I'm not sure how to code much of it, but i'm sure the idea is 98% of the project. Baktor Silvanti +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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